Assignment Details:
- Overview:
Create a High detail creature 3D sculpt in ZBrush, texture and generate Normal Maps from zbrush. The model created needs to represent the provided reference accurately.
The polycount for the low resolution Max model is 3000 tris.
- Technical specification in brief:
The base model created needs to be accurate in terms of scale, proportions, shape and has to be well constructed for working in Zbrush. The high detail model needs to be created in ZBrush and the detailing and color texture should accurately represent the provided reference.
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