Tuesday, September 28, 2010

Creating Game Environment Structures

Assignment Details:
Developing a Game environment concept and thereafter modeling and texturing the same for an FPS game.
The theme for this assignment is flee market shops from the game ‘Assassins Creed’
Based on the above theme, each student needs to creatively conceptualize a shop or similar environment model including any props associated that would fit this world. Further to which the student needs to create the model and texture it as per the detailed specification provided later in this document.
Additional to individual work, this task calls for team work to ensure that all models created look homogeneous.
However the submissions would be assessed based on individual models only.
  1. Technical specification:
                Only the exterior of the environment model is to be created. This environment model is              targeted to fit in the ‘First person shooter’ game. Please note, the player can get close to this              model, however will not be able to enter.
·         This game engine expects environment models to fit in 10(L) x 10(B) x 10(H) ft blocks.
·         The environment model created can use one or two such blocks.
·         Here below is a reference of expected quality benchmark
·         The model can be viewed from all four sides, though the front is most important. Listing in order of priority for detail and pixel ratio it would be front, sides, back, roof. Please note the bottom surface will not be seen.
·         Triangle budget for the entire scene is 2000
·         Texture: 1 No x 2048 x 2048 pixels (24 or 32 bit)
·         Pixel ratio – 5 ft X 5 ft square on the ground floor should use 512 x 512 pixels
·         Texture format: ‘.Tga’ (corresponding ‘PSD’ with all the layers)

·         Final model needs to be one single object in MAX.
·         The model should use One multi sub object material



No comments:

Post a Comment