Assignment Details:
- Overview:
Starting with a concept, create a textured character model in Max as per the detailed specification and sample model provided. The model created needs to accurately represent the concept and real world references in terms of scale, proportions and shape.
- Technical specification in brief:
The concept created needs to represent a sports character for a 3D game. The model created needs to accurately represent the concept character and real world reference in terms of scale, proportions and shape. The model created needs to follow the sample model in terms of mesh and texture detail and distribution. The triangle budget for the model is 3000 triangles and should use two textures, 512 x 512 and 10248 x 1024 24 or 32 bit textures for the head and body respectively.
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