Creating foliage & shades
Learning usage of shaders in games and in Max. Different types of textures like colour, opacity, bump, specular and normal maps.
Assignment: Students develop a concept sketch of a potted plant and thereafter model and texture the plant using colour, specular and normal maps.
Assignment Details:
- Overview: Learning usage of shaders in games and in Max. using different types of textures like colour, opacity, bump, specular and normal maps.
- Technical specification:
The scene needs to contain a well weathered pot with a plant. (Please see samples in the reference folder)
· Triangle count of the entire potted plan needs to be less than 1500 triangles.
· Mesh model needs to use 3 textures – Diffuse, Specular and Normal
· Image size of the textures not to exceed 1024 x 1024 pixels (24 and 32 bit textures)
· Texture format: ‘.dds’ (corresponding ‘PSD’ with all the layers)
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