Tuesday, September 28, 2010

Foliage creation


Creating foliage & shades
Learning usage of shaders in games and in Max. Different types of textures like colour, opacity, bump, specular and normal  maps.
Assignment: Students develop a concept sketch of a potted plant and thereafter model and texture the plant using colour, specular and normal maps.

Assignment Details:
  1. Overview: Learning usage of shaders in games and in Max. using different types of textures like colour, opacity, bump, specular and normal maps.

  1. Technical specification:
The scene needs to contain a well weathered pot with a plant. (Please see samples in the reference folder)
·         Triangle count of the entire potted plan needs to be less than 1500 triangles.
·         Mesh model needs to use 3 textures – Diffuse, Specular and Normal
·         Image size of the textures not to exceed 1024 x 1024 pixels (24 and 32 bit textures)
·         Texture format: ‘.dds’ (corresponding ‘PSD’ with all the layers)






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