Tuesday, September 28, 2010

Creating tilable textures

Overview and assignment details:
A simple 3D model with basic mapping is given to each student. The scene chosen for this assignment is ‘Row houses from New York’
·         Using a screenshot of the scene, each student sketches out the idea with details of what the model would look like after texturing.
·         Arrange the mapped UV’s in a single page for the clubbed map.
·         Texture the entire scene as per specification. The final model needs to look realistic without any stylization.



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